This WeakAura resolves all these problems by dynamically adjusting this spell queue window each time you log in OR change specs, to a value of your choice. The setting was (and still is) global, not per-character, making it annoying to set every time you re-log to a different character. It was hard to find a setting that worked well for both. More specifically, it worked well for melee, but not for casters, or if adjusted higher, the opposite was true. This worked well for some, and not for others. In Cataclysm, a slider was added in the game options to allow players to customize this timing window, and they recommended you put the slider to slightly above your actual latency. This is true for many other specs as well. This can be pretty annoying and can mess with your rotation. An unfortunate side-effect is that if you are a character with abilities that are cast very fast back-to-back, sometimes your character will perform attacks that you didn't want to.Īs an example, Feral Druids with high haste, Heroism, and so on can sometimes cast 2x Shred instead of 1x Shred, even though you changed your mind and started mashing Ferocious Bite instead. This is a great feature introduced in patch 2.3.0 (TBC) and put an end to all casters needing to use /stopcasting macros and cast-bar latency indicators to perform properly. Spell Queuing is a feature that allows several spells to be queued up on the server - so that they can be executed immediately with no delay, regardless of how high your latency is. It was unfortunately removed in Legion because it was deemed "too confusing". This used to be an in-game option, starting in Cataclysm, in the form of a slider named "Custom Lag Tolerance". It worked differently and was much shorter but it was there, there was also no cvar to edit it This is wrong, there was a small queue system in blizzlike 3.3.5
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